Paper Recommendation
1949 Theory of Probability.

1980 Pattern Recognition As Rule-Guided inductive inference

1972 Some Related Problems From Network Flows, Game Theory and integer Programming

1998 The Theory of Learning in Games

1979 Complexity of The Mover's Problem and Generalizations

1977 Applications of A Planar Separator Theorem

1993 Gender Play : Girls and Boys in School

2006 Games With A Purpose

2005 Vizster: Visualizing online Social Networks

1999 Dynamic Queries For Visual information Seeking

1981 What Makes Things Fun To Learn? A Study of intrinsically Motivating Computer Games.

1983 Games Against Nature

1979 From Social interaction To Higher Psychological Processes. A Clarification and Application of Vygotsky’s Theory

1976 Theory of Probability.

1986 Microprocessor Technology Trends

1978 Continuity of Adaptation in The Second Year: The Relationship Between Quality of attachment and Later Competence.

1988 The Art of War

1997 How Multimedia Workloads Will Change Processor Design

1997 Cybertext: Perspectives on Ergodic Literature

1979 Game-Theoretic Models and The Role of information in Bargaining