Paper Recommendation
1982 Fundamentals of interactive Computer Graphics

1973 Principles of interactive Computer Graphics

1975 On The Quantitative Evaluation of Edge Detection Schemes and Their Comparison With Human Performance

1987 An introduction To Splines For Use in Computer Graphics & Geometric Modeling

1980 Spatial Management of Data

1980 Movie-maps: An Application of The Optical Videodisc To Computer Graphics

1970 A Solution To The Hidden-Line Problem For Computer-Drawn Polyhedra

1984 Procedural Elements For Computer Graphics

1983 Spatial input/display Correspondence in A Stereoscopic Computer Graphic Work Station

1990 Applications of Spatial Data Structures: Computer Graphics, Image Processing, and GIS

2009 Handbook of Fingerprint Recognition

1980 A Theoretical Development For The Computer Generation and Display of Piecewise Polynomial Surfaces

1989 Fundamentals of Texture Mapping and Image Warping

1981 Real-time Color Graphics in Studies of Molecular interactions

2008 Computational Geometry: Algorithms and Applications

1988 Grasping Reality Through Illusion—interactive Graphics Serving Science

1986 A VLSI Architecture For Concurrent Data Structures

1996 Wavelets For Computer Graphics: Theory and Applications

1996 Overview of The I-Way: Wide-Area Visual Supercomputing

1983 Solvent-accessible Surfaces of Proteins and Nucleic Acids